It can be hard to choose which one to main as you struggle to climb the ranked ladder in Valorant with 17 Agents to choose from. To verify the most popular Agents in the top tiers of Valorant, we had a look at the pick rate and win rate of each Agent.
Agent selection happens before the map is loaded or before the match in Valorant, and it is the make-or-break moment. Players are exposed to all kinds of variables at the start of their game-playing experience, from insta-locking one-trick horses to time-consuming indecisiveness.
If you are like us, you are more prone to be one of the second than the first, and you are still probably at the start of the process of choosing which Agent you wish to represent. However, the right solution to any problem should always be to solicit advice from professionals.
Sentinels, 100 Thieves, TSM, and Envy, were the four top North American professional teams in agent pick rates. According to the Valorant statistics site VLR.gg, we’ve taken the entire field of agents and divided them into tiers based on their pro pick rates after pouring over the data.
We’ve been using data from the beginning of the First Strike qualifiers until now for consistency, not reaching too far back into precious metals.
We’ll glance at why specific agents are at the top and bottom, which agents are “insta-locks” for certain professionals, and any other anomalies that may present. And you’ll better get a sense of what agents you’ll need to select in the future.
Because each of them discovers a use for the information-collect initiator, Sova raises to the first tier as a compatible pick across all four teams. However, Split is one major exception. He has been chosen zero times in the 26 games contested by these teams on Split. The recon dart is hard to work due to Split’s map design and varying elevation. Split also had many pockets to camouflage the drone from the outside before its Patch 2.01 changes. Icebox is unpopular for this Agent (25%), but that could be due to a lack of familiarity with the map. However, Sova’s pick rate on Bind, Split, and Ascent combined is a staggering 97 percent.
Spencer “Hiko” Martin of 100 Thieves has been a perfect example of Sova. His clutch ability marks Hiko’s legacy in Counter-Strike, and the ability to show enemy positions, push them out of hiding areas and interrupt spike defuses, which gives him an extra advantage in one-vs-one situations. He works the shock dart to move an enemy player off the spike and into his Vandal spray.
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Sova’s arrows to power his body are the core of his utility. They can be crucial in setting up sites for starting around and closing down a clutch for finishing it. The recon arrows combined with Sova’s drone authorize him to drop on a site and explore almost all angles without placing Sova himself in any actual danger. We can forecast Sova’s rate on Split to rise just a little more moving forward, thanks to the changes to Split removing a lot of the cubbies and corners that people can hide in.
Because he was chosen in 130 of the 135 maps in our sample, the shadowy controller Omen was the apparent top option. There were no differences or anomalies regarding team preference or map pick, and he was simply the most popular. But why?
Omen has been a go-to favorite for some of North America’s most savvy veterans, such as Cobb and Thieves’ Nicholas “Nitr0” Cannella. Nitr0 perfectly matches his Paranoia with teammate Steel’s push, blinding his enemy in Heaven and Ascent. This play was challenging for his team to come back, and the A main’s lengthy smoke bailed it.
Omen possesses a unique trio of abilities that allow him to deal with disruption, mobility, and cover. He can wield Paranoia to cause havoc, which is especially powerful because it can be sent through walls. He possesses two distinct teleportation abilities to flank opponents while dodging dangerous angles. His smokes also provide extensive cover, now the second-longest in duration after Brimstone’s 2.0 buffs.
Fiery Agent gets in at the third-highest rate for a duelist, just above the 50-percent mark by some points. However, while Raze was consistent pick rates among all four teams, Phoenix is more variance. For both Sentinels and Envy, he hovers around 50 percent, but on 100 Thieves, he falls to lower than 23 percent. However, on TSM, his rate raises to 87.5 percent. And that’s because of one Phoenix player who is particularly dangerous.
Taylor “drone” Johnson, a TSM player, might be the most dangerous Phoenix player in all of North America right now. Drones emerged from the shadows and blinded the competition with his outstanding play on Phoenix when a lot of the concentration was on Wardell going into and during First Strike. Just see him reverse the momentum against 100 Thieves by using almost all of his abilities. He takes an early frag, cuts off the rotation with Hot Hands, ultimates into the site to get a frag, and then flashes in to top them off.
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On the other hand, Cypher’s 50-percent total pick rate doesn’t indicate how often teams used him. With an average 19-percent pick rate, both TSM and 100 Thieves have barely touched him, but he is a top-three agent for both Envy and Sentinels, who have both taken him with an average 80-percent rate. TSM employed the triple duelist setup for most of their compositions, whereas 100T employed other agents for like utility (more on that later).
Gulino and Envy’s Pujan “FNS” Mehta Sentinel’s Michael “dapr,” two of the most well-experienced veterans of Counter-Strike, have found their stride as Cypher. They can both take sites solo on the defensive end, thanks to their use of Cypher’s utility, which allows them to cover their aggressive teammates’ on-site pushes. Cypher’s highlights of using their abilities are hard to come by, but watch dapr smartly bring down his cage to camouflage this lurk against Luminosity.
Now, I think you can pick your favorite most played Agent in Valorant that helps you beat your opponents and get more wins. And already got the idea of which agents are most played or picked on Valorant eSports.